The App Store Rainbow
The App Store Rainbow
Postulate: The greatest differentiator for iOS is the quality of its apps.
That’s the position taken by Benedict Evans in a must-read piece :
If total Android engagement moves decisively above iOS, the fact that iOS will remain big will be beside the point – it will move from first to first-equal and then perhaps second place on the roadmap. And given the sales trajectories, that could start to happen in 2014. If you have 5-6x the users and a quarter of the engagement, you’re still a more attractive market.
This is a major strategic threat for Apple. A key selling point for the iPhone (though not the only one) is that the best apps are on iPhone and are on iPhone first. If that does change then the virtuous circle of ‘best apps therefore best users therefore best apps’ will start to unwind and the wide array of Android devices at every price point will be much more likely to erode the iPhone base. Part of the reason for spending $600 on an iPhone instead of $300 on an Android is the apps – that cannot be allowed to change.
Still, Evans is careful to note that apps are “not the only [selling point]” for the iPhone. As well he should: there remains an elegance and refinement to iOS relative to the competition that a certain breed of user will simply not give up, even if Android had unique apps.
Still, that user is only a portion of iPhone buyers. I don’t have any hard numbers to support this (nor do I have them for any of the assertions in this post; however, I used to analyze the actual numbers behind a lot of this for a living), but I suspect the iPhone-buying population preference distribution looks like something like this:
To the left are the folks I just referenced, who care above all else about the user experience. They would buy an iPhone even if Android had an app they desired.
In the middle are people who buy an iPhone for the apps, and on the right, for branding. Again, this is just the top-level preference; a user may prefer the iPhone’s UX, app selection, and branding, but by definition something is the most important.
Rene Ritchie wrote a great response to Evans’ piece about The Difference Between iOS and Android Developers :
The Mac, though its market share was never large, especially when compared to the well over 90% marketshare of Microsoft Windows-based PCs, had always attracted an incredibly talented, incredibly dedicated group of developers who cared deeply about things like design and user experience. OS X enjoyed not only the traditional Mac OS community, but the NeXT one as well. That talent share always felt disproportionate to the market share. Massively. And a lot of those developers, and new developers influenced by them, not only wanted iPhones and iPads, but wanted to create software for them…
People – developers – aren’t just numbers. They have tastes. They have biases. If they didn’t, then all the great iPhone apps of 2008 would have already been written for Symbian, PalmOS, BlackBerry (J2ME), and Windows Mobile years earlier. If they didn’t, then all the great Mac apps would have been migrated to Windows a decade ago.
It’s interesting to consider the Mac in this context, particularly when it comes to developers. There’s no question Mac market share fit nicely into one tail of a bell curve:
Marco Arment, while not in direct response to Ritchie, made a similar argument about developers building software for platforms they themselves use:
Developers aren’t fools. We aren’t swayed by charismatic figureheads who try to convince us to develop for their platforms. The formula is quite simple. We’ll develop for a platform if:
- We use it.
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